Release 5.2.0 (2026-05-19)
Branch: industrial-cg-platform
Build hash: bede48d67c1e
Build branch: industrial-cg-platform
Download: GitHub Release
What's New
Industrial CG Platform Branding
- Window title now shows
Blender 5.2.0 Industrial CG Platform. - Custom splash screen with Industrial CG Platform artwork.
- Custom Windows icons for
.exeand.blendfile association. - CLI and crash reports include the branch suffix.
- Follows Goo Engine methodology: Blender remains the primary product identity.
ViewLayer Manager (BQt)
- Qt-based ViewLayer management tool integrated as a bundled System Extension.
- Launcher button in Blender's top-right header next to the native ViewLayer selector.
- Features: ViewLayer lifecycle, pass management, Shader AOV, lightgroups, Cycles light-pass AOVs.
- Preset system with save/update/apply/delete for pass configurations.
- Multi-select ViewLayer support for batch preset application.
- Engine-aware section visibility (Cycles vs. Eevee).
- UI translations: Simplified Chinese, Traditional Chinese, French.
- Correct bundled extension repo layout (fixes earlier
system/system/nesting bug).
I18N Updates
- Chinese (Simplified and Traditional) and French translations for:
- Deep EXR UI labels and descriptions
- Shadow Color UI labels and descriptions
- Light Pass AOV and Lightgroup Light Pass AOV labels
- Industrial CG Platform brand suffix
Shipped Features
| Feature | Status |
|---|---|
| Deep EXR | ✅ Shipped |
| Shadow Color | ✅ Shipped |
| Lightgroup Lobe Passes | ✅ Shipped |
| ViewLayer Manager | ✅ Shipped |
| Industrial CG Platform Branding | ✅ Shipped |
Build Fixes
- Fixed 3 source regressions from the upstream
origin/mainintake:intern/cycles/integrator/path_trace_tile.hsource/blender/makesrna/intern/rna_scene.ccsource/blender/render/intern/pipeline.cc
- Removed tracked branch-local BQt validation scripts from the source tree (moved to local-only validation).
Known Issues
- Windows only — This release is a Windows x64 ZIP package only. Linux and macOS builds are not available.
- BQt safe-mode log — The
failed to get blender hwnd, creating new windowmessage is expected behavior, not a failure. - Build system — Ninja + VsDevCmd is the recommended build path. The Visual Studio generator may hang on some workstations.
Integrity
ZIP SHA256:
519D82A17F18C2F4B2F0D36C512BA6CAFFB209D70D0EBA9CC06AA8152C3D421F