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industrial-cg-platform-5.2.0-2026-06-18
Publié le 18 juin 2026
Dernière version 🔗 GitHub

# Industrial CG Platform 5.2.0-2026-06-18

  • Runtime build hash: 0554f88d0014
  • GitHub continuation snapshot: 427d6476
  • Release ZIP SHA256: CAEF0F41BDCEAEAB50BD4E0944D151B61622DBF23515F2B885851B8739924681

Panel Identifier Hotfix

  • Registers the Output Properties Overscan panel as

RENDER_PT_exr_overscan instead of the generic RENDER_PT_overscan.

  • Prevents third-party add-ons that use the generic identifier from replacing

the Industrial CG Platform panel.

  • Adds a runtime regression assertion that requires the product-specific panel

identifier and rejects the old generic identifier.

  • Keeps the retained release identity synchronized as

Blender 5.2.0-2026-06-18 Industrial CG Platform.

Highlights

  • Publishes the clean Industrial CG Platform feature stack while preserving

the curated GitHub continuation-repository model.

  • Includes Shadow Color, Deep EXR and GPU compositor support, Lightgroup lobe

passes, the BQt ViewLayer Manager, Industrial CG Platform branding, and the

accepted EXR Overscan workflow.

  • Passes the installed-release integrity gate, including bundled BQt runtime

and ViewLayer Manager import checks.

  • Passes the complete EXR Overscan offline regression suite and both GUI popup

states with panel_idname recorded as RENDER_PT_exr_overscan.

Publication Notes

  • This asset replaces the earlier package under the existing

industrial-cg-platform-5.2.0-2026-06-18 release identity.

  • The GitHub repository is a curated continuation repository. Its snapshot

commit intentionally differs from the local full-history source hash.

  • The previous local release root, ZIP, and notes are preserved under

.agent/archive/release-staging/2026-06-18_pre_panel_id_fix_formal_release.

📦 Paquets de téléchargement (Windows x64 ZIP)
Industrial CG Platform 5.2.0-2026-06-16
Publié le 17 juin 2026

Industrial CG Platform 5.2.0-2026-06-16

Build hash: 51091989dec9

Release SHA256: ABF163964C0DDE4754EC1E03BE28B962FD0520892CC20489271E7B1286D82B87

Highlights:

  • includes the validated EXR overscan redesign-v2 stack from b1178a6f684, 3cb97d34346, and 51091989dec, covering offline EXR overscan output, compositor/File Output window preservation, render-region gating, Output-panel overscan controls, viewport safety-frame guidance, and the OptiX cache-path policy
  • keeps the shipped Deep EXR runtime kernel-header packaging follow-up from e3e08831df1, so fallback Cycles kernel compilation does not lose deep_write.h in the installed runtime
  • keeps the Deep EXR output UI cleanup from ee70775a762, removing the redundant standalone Deep EXR panel while preserving the existing file-output workflow
  • carries the current Industrial CG Platform branded runtime and passes the full self-contained feature suite, including HADY GUI Cycles on both CPU and OPTIX plus the old-scene compositor Deep EXR semantic gate

Notes:

  • Installed runtime root: E:\blender_modify\release\industrial-cg-platform-5.2.0-2026-06-16
  • Release zip: E:\blender_modify\release\industrial-cg-platform-5.2.0-2026-06-16.zip
  • Full-scope validation proof root: E:\blender_modify\blender\.agent\tmp\n8n\release_20260616_full_scope_selfcontained_20260617
  • Full-scope validation summary: E:\blender_modify\blender\.agent\tmp\n8n\release_20260616_full_scope_selfcontained_20260617\branch_feature_suite_summary.json
  • Clean-mainline acceptance proof root: E:\blender_modify\blender\.agent\tmp\n8n\mainline_acceptance_20260616
  • blender.exe --version in the installed package begins with Blender 5.2.0-2026-06-16 Industrial CG Platform and reports build hash: 51091989dec9, build branch: industrial-cg-platform
📦 Paquets de téléchargement (Windows x64 ZIP)
industrial-cg-platform-5.2.0-2026-05-27
Publié le 27 mai 2026

Industrial CG Platform 5.2.0-2026-05-27

Build hash: c598559a0b58

Release SHA256: 2D709759A355681692423806F9F3DE2EE83996C9B3149ED9FC81888B0D39C6C9

Highlights:

  • includes the BQt startup-prewarm integration from 0bff869674a so the bundled ViewLayer Manager preloads its Qt runtime during Windows GUI startup instead of paying the full cold-start cost on first open
  • includes the .blend launch re-arm fix from c598559a0b5, ensuring the prewarm timer survives file-load startup and keeps direct project-launch sessions on the warmed path
  • keeps the deeper bundled-runtime integrity checks in scripts\modules\blender_vfx_qt\__init__.py, so stale partial bqt or PySide6 imports are cleared before recovery enable attempts
  • rebuilds the branded package through the validated clean Ninja release workflow with the release date and runtime version string aligned to 2026-05-27

Notes:

  • Installed runtime root: E:\blender_modify\release\industrial-cg-platform-5.2.0-2026-05-27
  • Release zip: E:\blender_modify\release\industrial-cg-platform-5.2.0-2026-05-27.zip
  • Splash verification capture: E:\blender_modify\blender\.agent\tmp\isolated_release_splash_check_20260527.png
  • BQt release validation output root: E:\blender_modify\blender\.agent\tmp\release_bqt_startup_prewarm_validation_20260527_v2
  • Key validation reports:
  • E:\blender_modify\blender\.agent\tmp\release_bqt_startup_prewarm_validation_20260527_v2\runtime_enable_background.json
  • E:\blender_modify\blender\.agent\tmp\release_bqt_startup_prewarm_validation_20260527_v2\gui_probe_factory.json
  • E:\blender_modify\blender\.agent\tmp\release_bqt_startup_prewarm_validation_20260527_v2\gui_probe_with_blend.json
  • blender.exe --version in the installed package now begins with Blender 5.2.0-2026-05-27 Industrial CG Platform and reports build hash: c598559a0b58
📦 Paquets de téléchargement (Windows x64 ZIP)
Industrial CG Platform 5.2.0-2026-05-20
Publié le 20 mai 2026

Industrial CG Platform 5.2.0-2026-05-20

Build hash: dd7891b5db68

Release SHA256: 75FB8757A1BD67C057F7E4066BD1642615E728CABB71775CD06AE55BB127FC47

Highlights:

  • refreshes the public continuation branch onto the corrected vfx-rendering-branch-github pre-rename baseline while keeping the industrial-cg-platform branch name
  • keeps the approved Industrial CG Platform branding replay, bundled BQt/ViewLayer Manager integration, and VFX translation surface on the published line
  • rebuilds the 2026-05-20 branded release from the documented Ninja workflow after a clean release-root reset
📦 Paquets de téléchargement (Windows x64 ZIP)
Industrial CG Platform 5.2.0-2026-05-19
Publié le 19 mai 2026

Industrial CG Platform 5.2.0-2026-05-19

Binary build source commit: bede48d67c1e

GitHub continuation snapshot commit: d915fa57

Release artifact:

  • industrial-cg-platform-5.2.0-2026-05-19.zip
  • SHA256: 519D82A17F18C2F4B2F0D36C512BA6CAFFB209D70D0EBA9CC06AA8152C3D421F

Notes:

  • This GitHub branch is a continuation snapshot for ongoing development, not a full historical mirror of the local source repo.
  • The continuation snapshot intentionally omits heavyweight upstream test fixture payloads under tests/files/ that are not locally available on this workstation.
  • The continuation snapshot also omits two macOS-only upstream LFS resources that were not locally available during publication: release/darwin/Blender.app/Contents/Resources/Assets.car and release/darwin/Blender.app/Contents/Resources/blender_icon_legacy.icns.
  • The branded Windows runtime and splash used for this release were verified locally before packaging.
📦 Paquets de téléchargement (Windows x64 ZIP)
blender-vfx-5.2-2026-05-18
Publié le 18 mai 2026

# blender-vfx-5.2-2026-05-18

Included

  • BQt-based ViewLayer Manager bundled into the Windows zip release.
  • Shared Qt runtime bundled as a system extension, including the staged bqt, PySide6,

QtPy, and related wheel payloads needed by the manager.

  • ViewLayer Manager workflow includes:
  • top-right ViewLayer Manager launcher in Blender
  • current-scene ViewLayer lifecycle controls
  • pass controls for Eevee and Cycles
  • Cryptomatte
  • Shader AOV
  • Light Groups
  • Cycles light-pass AOVs
  • Deep
  • pass presets
  • Chinese and French manager translations
  • Bundled system-extension repo layout fix, so the packaged runtime now discovers:
  • blender_vfx_qt_runtime
  • blender_vfx_viewlayer_manager

from the installed System repository without manual directory repair.

Validation

  • Installed release reports:
  • build hash: af21acdd037d
  • build branch: vfx-rendering-branch-github
  • Installed package command checks pass:
  • --factory-startup --command help
  • Installed package system-extension discovery checks pass:
  • local System repo scan includes blender_vfx_qt_runtime
  • local System repo scan includes blender_vfx_viewlayer_manager
  • packaged runtime imports:
  • bl_ext.system.blender_vfx_qt_runtime
  • bl_ext.system.blender_vfx_viewlayer_manager
  • Installed package contains no broken nested extensions/system/system/<extension> runtime path.

Notes

  • The published branch head for the packaged extension-layout fix is:

b69596cd20bf10812a84fccc34ae9f4f1e5978df

  • The executable build hash remains af21acdd037d because the follow-up fix only changed the

bundled extension payload layout, not the compiled Blender binary itself.

  • Release asset:

blender-vfx-5.2-2026-05-18.zip

  • SHA256:

22BED42C919650915C4AAB1FD052961F6B9A40237B6F636F6E14986DA3B0AEAB

📦 Paquets de téléchargement (Windows x64 ZIP)
blender-vfx-5.2-2026-05-11
Publié le 11 mai 2026

# blender-vfx-5.2-2026-05-11

Included

  • Env lightgroup lobe reconstruction fixes for world/background contributions, including the

follow-up for view layers that disable both Background and Emission passes.

  • Ordinary finite-light lamp-hit split-lobe fix, so area/finite lightgroups such as production

fill03 now reconstruct back to Combined instead of losing energy in the split-lobe family.

  • Built from the local public-release branch head 3d76509a3fc on

vfx-rendering-branch-github.

Validation

  • Installed release reports:
  • build hash: 3d76509a3fce
  • build branch: vfx-rendering-branch-github
  • Installed package command checks pass:
  • --factory-startup --command help
  • --factory-startup --command maketx --help
  • Installed package contains no Git LFS pointer stubs.

Notes

  • The matching branch head and tag have been pushed to GitHub.
  • Release asset:

blender-vfx-5.2-2026-05-11.zip

  • SHA256:

BFF8702952C87578EDA1BECE884154F760BA975326DEF28C95E04A54E3A8BDC7

📦 Paquets de téléchargement (Windows x64 ZIP)
blender-vfx-5.2-2026-04-22
Publié le 23 avril 2026

# blender-vfx-5.2-2026-04-22

Public GitHub release package for the current vfx-rendering-branch-github snapshot.

Included

  • Cycles lightgroup split-pass readback output support and aggregate balance validation.
  • Deep EXR compositor GPU compatibility follow-up already merged into the public branch.
  • Full release CUDA architecture matrix plus OptiX kernels.

Package Truth

  • Build hash: 5f56807d0c3f
  • Build branch: vfx-rendering-branch-github
  • Release asset: blender-vfx-5.2-2026-04-22.zip
  • Zip SHA256: 033AC9768D115DD88A9413BAE0553B8D9C0285291A36AD00376E1E5058318D33

Validation

  • Installed package --version: passed
  • Installed package --factory-startup --command help: passed
  • Installed package --factory-startup --command maketx --help: passed
  • Installed package contains no Git LFS pointer stubs
  • Background render of D:\blender_projects\HADY1000work\HADY1000_lgt_v005.blend frame 1090

completed successfully using the scene's saved settings

Notes

  • This is the published public-branch package for 2026-04-22.
  • User-profile startup may still log unrelated third-party add-on import/runtime errors, but they

did not block package validation or background rendering in the release test run.

📦 Paquets de téléchargement (Windows x64 ZIP)
blender-vfx-5.2-2026-04-20
Publié le 20 avril 2026

# blender-vfx-5.2-2026-04-20

Public GitHub release package for the Cycles lightgroup split-pass readback fix.

Fixes

  • Fixes lightgroup lobe split-pass output when only Direct and/or Indirect passes are enabled.
  • Preserves named lightgroup/lobe pass identity during PathTraceTile readback.
  • Avoids the direct/indirect-only empty-output and cross-pass overwrite regression.
  • Keeps the validated source patch minimal and limited to the 5-file Cycles readback fix set.

Package Truth

  • Build hash: 1529cdc8582b
  • Build branch: vfx-rendering-branch-github
  • Package folder: E:\blender_modify\release\blender-vfx-5.2-2026-04-20
  • Zip: E:\blender_modify\release\blender-vfx-5.2-2026-04-20.zip
  • Zip SHA256: 763AE69E8F12F51324F6C6671813A9BA275A2170984E0904FB5DEDBDEA152060

Validation

  • CUDA direct_indirect_only: passed
  • OPTIX direct_indirect_only: passed
  • CUDA combined_plus_split with aggregate balance checks: passed
  • OPTIX combined_plus_split with aggregate balance checks: passed
  • maketx command help works in the installed package
  • Installed package contains no Git LFS pointer stubs
  • Installed package contains the full release CUDA architecture matrix plus OptiX kernels
  • Packaged .pdb files were archived outside the release folder before zipping

Notes

  • Per-lightgroup aggregate direct/indirect balance for env and key is gating.
  • Global raw beauty comparisons remain diagnostic/report-only.
  • RGBA_emissive remains combined-only and is included only in the global beauty diagnostic path.
  • The earlier full-history 2026-04-20 candidate was archived after GitHub push attempts stalled on remote pack/index processing.
📦 Paquets de téléchargement (Windows x64 ZIP)
blender-vfx-5.2-2026-04-14
Publié le 14 avril 2026

Release Notes

  • Fix Deep EXR compositor GPU compatibility so scene.render.compositor_device='GPU' can write Deep EXR file outputs without forcing the whole compositor back to CPU.
  • Keep the rest of the compositor GPU scheduling path active for non-Deep-EXR nodes instead of disabling GPU execution broadly.
  • Continue to ship the current VFX rendering branch feature set, including Deep EXR, Shadow Color, Lightgroup Lobe Passes, and the recent upstream Blender 5.2 texture-cache command workflow.
📦 Paquets de téléchargement (Windows x64 ZIP)
blender-vfx-5.2-2026-04-12
Publié le 13 avril 2026

Release Notes

  • Cycles now includes Blender 5.2 texture cache (.tx) support from the latest upstream sync, including the new blender --command maketx workflow for generating texture cache files.
  • This release continues to include the VFX branch rendering features Deep EXR, Shadow Color, and Lightgroup Lobe Passes, with the rest of the update focused on upstream sync, packaging refresh, and maintenance.
📦 Paquets de téléchargement (Windows x64 ZIP)
blender-vfx-5.2-2026-03-26
Publié le 26 mars 2026

Release Build

Built from vfx-rendering-branch commit 8f9b69dcb70.

Included work

  • Deep EXR hard-surface surface-coverage integration merged into the VFX branch.
  • Preserved deep surface sample routing through volume direct-light shadow paths.
  • Widened deep surface metadata for large scenes without increasing per-sample memory size.
  • Per-lightgroup lobe / light AOV outputs in Cycles are included in this release.
  • Includes the GPU lightgroup split-pass addressing fix for combined-only lightgroups, keeping outputs like Combined_emissive valid without corrupting flat beauty.

Validation

  • Deep EXR verification passed on D:\blender_projects\light-passes-test-v001.blend.
  • CPU and OptiX render matrix completed successfully.
  • Nuke visual validation passed for direct/compositor RGBA deep outputs.
  • Regression scripts passed for single-surface alpha and mixed surface+volume case 1.
  • Front-alpha diagnostic still reports the known 8 mismatch pixels.

Artifact

  • blender-vfx-5.2-2026-03-26.zip
  • SHA256: 3CA37F6EDF717E71A7219D025BF0615AFB327B91EB1D1F47A264B6508E413815
📦 Paquets de téléchargement (Windows x64 ZIP)
blender-vfx-5.2-2026-03-04
Publié le 4 mars 2026

Release build: multi-arch CUDA (sm_75/86/89).

fix deepoutput don't create folder

test blend: https://github.com/RolandVyens/blender-vfx/releases/download/blender-vfx-5.2-2026-02-22/shadow-color-test.blend

📦 Paquets de téléchargement (Windows x64 ZIP)
blender-vfx-5.2-2026-02-22
Publié le 22 février 2026

Release build: multi-arch CUDA (sm_75/86/89).

this version includes 2 features:

:loudspeaker: 1. deep output for cycles. (you can use compositor file output node for alpha only deepexr, refer to the blend file I provided in the release. when output deepexr, the render will gets tiled. you can increase the "deep memory budget" under tile size to get fewer tiles. )

:loudspeaker: 2. shadow color for light and world in cycles. (under light/world settings -> shadow color)

📦 Paquets de téléchargement (Windows x64 ZIP)
blender-vfx-5.2-2026-02-21
Publié le 21 février 2026

Release build: multi-arch CUDA (sm_75/86/89).

📦 Paquets de téléchargement (Windows x64 ZIP)

Released under the Blender License (GNU GPL v3 or later).